xscreensaver - en to unknown language translation catalogue (122 entries)

en: 4d depth colors
target: 4d depth colours

en: A cellular automaton that starts with a random field, and organizes it into stripes and spirals. http://en.wikipedia.org/wiki/Maxwell%27s_demon Written by David Bagley; 1999.
target: A cellular automaton that starts with a random field, and organises it into stripes and spirals. http://en.wikipedia.org/wiki/Maxwell%27s_demon Written by David Bagley; 1999.

en: A fleet of 3d space-age jet-powered flying toasters (and toast!) Inspired by the ancient Berkeley Systems After Dark flying toasters. http://en.wikipedia.org/wiki/After_Dark_%28software%29#Flying_Toasters Written by Jamie Zawinski and Devon Dossett; 2003.
target: A fleet of 3D space-age jet-powered flying toasters (and toast!) Inspired by the ancient Berkeley Systems After Dark flying toasters. http://en.wikipedia.org/wiki/After_Dark_%28software%29#Flying_Toasters Written by Jamie Zawinski and Devon Dossett; 2003.

en: A translucent spinning, blinking thing. Sort of a cross between the wards in an old combination lock and those old backlit information displays that animated and changed color via polarized light. Written by Leo L. Schwab; 2007.
target: A translucent spinning, blinking thing. Sort of a cross between the wards in an old combination lock and those old backlit information displays that animated and changed colour via polarised light. Written by Leo L. Schwab; 2007.

en: Additive colors
target: Additive colours

en: Additive colors (transmitted light)
target: Additive colours (transmitted light)

en: Anemotaxis demonstrates a search algorithm designed for locating a source of odor in turbulent atmosphere. The searcher is able to sense the odor and determine local instantaneous wind direction. The goal is to find the source in the shortest mean time. http://en.wikipedia.org/wiki/Anemotaxis Written by Eugene Balkovsky; 2004.
target: Anemotaxis demonstrates a search algorithm designed for locating a source of odour in turbulent atmosphere. The searcher is able to sense the odour and determine local instantaneous wind direction. The goal is to find the source in the shortest mean time. http://en.wikipedia.org/wiki/Anemotaxis Written by Eugene Balkovsky; 2004.

en: Bubble color
target: Bubble colour

en: Center on screen
target: Centre on screen

en: Centered text
target: Centred text

en: Centering
target: Centring

en: Chains of colorful squares dance around each other in complex spiral patterns. Inspired by David Tristram's `electropaint' screen saver, originally written for SGI computers in the late 1980s or early 1990s. Written by Andrew Plotkin; 2001.
target: Chains of colourful squares dance around each other in complex spiral patterns. Inspired by David Tristram's `electropaint' screen saver, originally written for SGI computers in the late 1980s or early 1990s. Written by Andrew Plotkin; 2001.

en: Checkerboard
target: Chequerboard

en: Color
target: Colour

en: Color change time
target: Colour change time

en: Color contrast
target: Colour contrast

en: Color field based on computing decaying sinusoidal waves. Written by Hannu Mallat; 1998.
target: Colour field based on computing decaying sinusoidal waves. Written by Hannu Mallat; 1998.

en: Color gradient
target: Colour gradient

en: Color gradients
target: Colour gradients

en: Color hold time
target: Colour hold time

en: Color shift
target: Colour shift

en: Color transitions
target: Colour transitions

en: Color wheel
target: Colour wheel

en: Colormaps
target: Colourmaps

en: Colors
target: Colours

en: Colors By 4D Depth
target: Colours By 4D Depth

en: Customization and explanation of the selected screen saver.
target: Customisation and explanation of the selected screen saver.

en: DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM (MIT AI Memo 239, 1972), Jackson Wright wrote the above PDP-1 code in 1962. That code still lives on here, some 46 years later. In "mismunch" mode, it displays a creatively broken misimplementation of the classic munching squares algorithm instead. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Jackson Wright, Tim Showalter, Jamie Zawinski and Steven Hazel; 1997.
target: DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM (MIT AI Memo 239, 1972), Jackson Wright wrote the above PDP-1 code in 1962. That code still lives on here, some 46 years later. In "mismunch" mode, it displays a creatively broken mis-implementation of the classic munching squares algorithm instead. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Jackson Wright, Tim Showalter, Jamie Zawinski and Steven Hazel; 1997.

en: DNA Lounge Restaurant -- Bar -- Nightclub -- Cafe -- Est. 1985. 375 Eleventh Street San Francisco, CA 94103 http://www.dnalounge.com/ http://www.dnapizza.com/ Written by Jamie Zawinski; 2001.
target: DNA Lounge Restaurant -- Bar -- Nightclub -- Café -- Est. 1985. 375 Eleventh Street San Francisco, CA 94103 http://www.dnalounge.com/ http://www.dnapizza.com/ Written by Jamie Zawinski; 2001.

en: DirectColor
target: DirectColour

en: Draws a colorful random-walk, in various forms. http://en.wikipedia.org/wiki/Random_walk Written by Rick Campbell; 1999.
target: Draws a colourful random-walk, in various forms. http://en.wikipedia.org/wiki/Random_walk Written by Rick Campbell; 1999.

en: Draws a few swarms of critters flying around the screen, with faded color trails behind them. Written by Chris Leger; 2000.
target: Draws a few swarms of critters flying around the screen, with faded colour trails behind them. Written by Chris Leger; 2000.

en: Draws a grid of 3D colored tiles that change positions with each other. Written by Kevin Ogden and Sergio Gutierrez; 2003.
target: Draws a grid of 3D coloured tiles that change positions with each other. Written by Kevin Ogden and Sergio Gutierrez; 2003.

en: Draws a groovy rotating fiber optic lamp. Written by Tim Auckland; 2005.
target: Draws a groovy rotating fibre optic lamp. Written by Tim Auckland; 2005.

en: Draws a random sequence of colorful barcodes scrolling across your screen. CONSUME! The barcodes follow the UPC-A, UPC-E, EAN-8 or EAN-13 standards. http://en.wikipedia.org/wiki/Universal_Product_Code http://en.wikipedia.org/wiki/European_Article_Number Written by Dan Bornstein; 2003.
target: Draws a random sequence of colourful barcodes scrolling across your screen. CONSUME! The barcodes follow the UPC-A, UPC-E, EAN-8 or EAN-13 standards. http://en.wikipedia.org/wiki/Universal_Product_Code http://en.wikipedia.org/wiki/European_Article_Number Written by Dan Bornstein; 2003.

en: Draws a randomly-colored Voronoi tessellation, and periodically zooms in and adds new points. The existing points also wander around. There are a set of control points on the plane, each at the center of a colored cell. Every pixel within that cell is closer to that cell's control point than to any other control point. That is what determines the cell's shapes. http://en.wikipedia.org/wiki/Voronoi_diagram Written by Jamie Zawinski; 2007.
target: Draws a randomly-coloured Voronoi tessellation, and periodically zooms in and adds new points. The existing points also wander around. There are a set of control points on the plane, each at the centre of a coloured cell. Every pixel within that cell is closer to that cell's control point than to any other control point. That is what determines the cell's shapes. http://en.wikipedia.org/wiki/Voronoi_diagram Written by Jamie Zawinski; 2007.

en: Draws a simulation of flying space-combat robots (cleverly disguised as colored circles) doing battle in front of a moving star field. Written by Jonathan Lin; 1999.
target: Draws a simulation of flying space-combat robots (cleverly disguised as coloured circles) doing battle in front of a moving star field. Written by Jonathan Lin; 1999.

en: Draws quasiperiodic tilings; think of the implications on modern formica technology. In April 1997, Sir Roger Penrose, a British math professor who has worked with Stephen Hawking on such topics as relativity, black holes, and whether time has a beginning, filed a copyright-infringement lawsuit against the Kimberly-Clark Corporation, which Penrose said copied a pattern he created (a pattern demonstrating that "a nonrepeating pattern could exist in nature") for its Kleenex quilted toilet paper. Penrose said he doesn't like litigation but, "When it comes to the population of Great Britain being invited by a multinational to wipe their bottoms on what appears to be the work of a Knight of the Realm, then a last stand must be taken." As reported by News of the Weird #491, 4-Jul-1997. http://en.wikipedia.org/wiki/Penrose_tiling Written by Timo Korvola; 1997.
target: Draws quasiperiodic tilings; think of the implications on modern formica technology. In April 1997, Sir Roger Penrose, a British math professor who has worked with Stephen Hawking on such topics as relativity, black holes, and whether time has a beginning, filed a copyright-infringement lawsuit against the Kimberly-Clark Corporation, which Penrose said copied a pattern he created (a pattern demonstrating that "a nonrepeating pattern could exist in nature") for its Kleenex quilted toilet paper. Penrose said he doesn't like litigation but, "When it comes to the population of Great Britain being invited by a multi-national to wipe their bottoms on what appears to be the work of a Knight of the Realm, then a last stand must be taken." As reported by News of the Weird #491, 4-Jul-1997. http://en.wikipedia.org/wiki/Penrose_tiling Written by Timo Korvola; 1997.

en: Draws random color-cycling inter-braided concentric circles. Written by John Neil; 1997.
target: Draws random colour-cycling inter-braided concentric circles. Written by John Neil; 1997.

en: Draws random colored, stippled and transparent rectangles. Written by Jamie Zawinski; 1992.
target: Draws random coloured, stippled and transparent rectangles. Written by Jamie Zawinski; 1992.

en: Draws the view of an observer located inside a rotating 3D lattice of colored points. Written by Vasek Potocek; 2007.
target: Draws the view of an observer located inside a rotating 3D lattice of coloured points. Written by Vasek Potocek; 2007.

en: Earthy coloration
target: Earthy colouration

en: Fading and Colormaps
target: Fading and Colourmaps

en: Falling colored snowflake/flower shapes. http://en.wikipedia.org/wiki/Snowflake Written by Barry Dmytro; 2004.
target: Falling coloured snowflake/flower shapes. http://en.wikipedia.org/wiki/Snowflake Written by Barry Dmytro; 2004.

en: Fiberlamp
target: Fibrelamp

en: Fibers
target: Fibres

en: Flat coloring
target: Flat colouring

en: Flying through a colored wormhole in space. Written by Jon Rafkind; 2004.
target: Flying through a coloured wormhole in space. Written by Jon Rafkind; 2004.

en: Generates some twisting 3d knot patterns. Spins 'em around. http://en.wikipedia.org/wiki/Knot_theory Written by Jamie Zawinski; 2003.
target: Generates some twisting 3D knot patterns. Spins 'em around. http://en.wikipedia.org/wiki/Knot_theory Written by Jamie Zawinski; 2003.

en: Go to the documentation on the XScreenSaver web page.
target: Go to the documentation on the XScreenSaver Web page.

en: Gray
target: Grey

en: GrayScale
target: GreyScale

en: Grayscale
target: Greyscale

en: Icy coloration
target: Icy colouration

en: Install Colormap
target: Install Colourmap

en: Install _Colormap
target: Install _Colourmap

en: Length of disk trails
target: Length of disc trails

en: Lock the screen now (even if "Lock Screen" is unchecked.)
target: Lock the screen now (even if "Lock Screen" is unticked.)

en: Melt away from center
target: Melt away from centre

en: Melt towards center
target: Melt towards centre

en: Number of colors
target: Number of colours

en: Packs the screen with growing squares or circles, colored according to a horizontal or vertical gradient, or according to the colors of the desktop or a loaded image file. The objects grow until they touch, then stop. When the screen is full, they shrink away and the process restarts. Written by Jamie Zawinski; 2005.
target: Packs the screen with growing squares or circles, coloured according to a horizontal or vertical gradient, or according to the colours of the desktop or a loaded image file. The objects grow until they touch, then stop. When the screen is full, they shrink away and the process restarts. Written by Jamie Zawinski; 2005.

en: PseudoColor
target: PseudoColour

en: Psychedelic colors
target: Psychedelic colours

en: Rainbow colors
target: Rainbow colours

en: Random color
target: Random colour

en: Random coloration
target: Random colouration

en: Random colors
target: Random colours

en: Randomize
target: Randomise

en: Randomize almost everything
target: Randomise almost everything

en: Shows a ball contained inside of a bounding box. Colored blocks blink in when the ball hits the sides. Written by Jeremy English; 2003.
target: Shows a ball contained inside of a bounding box. Coloured blocks blink in when the ball hits the sides. Written by Jeremy English; 2003.

en: Simulates an original Apple ][ Plus computer in all its 1979 glory. It also reproduces the appearance of display on a color television set of the period. In "Basic Programming Mode", a simulated user types in a BASIC program and runs it. In "Text Mode", it displays the output of a program, or the contents of a file or URL. In "Slideshow Mode", it chooses random images and displays them within the limitations of the Apple ][ display hardware. (Six available colors in hi-res mode!) This program is also a fully-functional VT100 emulator! Run it as an application instead of as a screen saver and you can use it as a terminal. http://en.wikipedia.org/wiki/Apple_II_series Written by Trevor Blackwell; 2003.
target: Simulates an original Apple ][ Plus computer in all its 1979 glory. It also reproduces the appearance of display on a colour television set of the period. In "Basic Programming Mode", a simulated user types in a BASIC program and runs it. In "Text Mode", it displays the output of a program, or the contents of a file or URL. In "Slideshow Mode", it chooses random images and displays them within the limitations of the Apple ][ display hardware. (Six available colours in hi-res mode!) This program is also a fully-functional VT100 emulator! Run it as an application instead of as a screen saver and you can use it as a terminal. http://en.wikipedia.org/wiki/Apple_II_series Written by Trevor Blackwell; 2003.

en: Simulation (don't ping)
target: Simulation (do not ping)

en: Single color
target: Single colour

en: Six random colors
target: Six random colours

en: Smooth colors
target: Smooth colours

en: Spiraling, spinning, and very, very fast splashes of color rush toward the screen. Written by Teemu Suutari; 1998.
target: Spiraling, spinning, and very, very fast splashes of colour rush toward the screen. Written by Teemu Suutari; 1998.

en: StaticGray
target: StaticGrey

en: Subdivides and colors rectangles randomly. It looks kind of like Brady-Bunch-era rec-room wall paneling. http://en.wikipedia.org/wiki/Piet_Mondrian#Paris_1919.E2.80.931938 Written by Jamie Zawinski and Michael Bayne; 1997.
target: Subdivides and colours rectangles randomly. It looks kind of like Brady-Bunch-era rec-room wall paneling. http://en.wikipedia.org/wiki/Piet_Mondrian#Paris_1919.E2.80.931938 Written by Jamie Zawinski and Michael Bayne; 1997.

en: Subtractive colors
target: Subtractive colours

en: Subtractive colors (reflected light)
target: Subtractive colours (reflected light)

en: Swampy coloration
target: Swampy colouration

en: The symptoms most commonly produced by Enrichment Center testing are superstition, perceiving inanimate objects as alive, and hallucinations. The Enrichment Center reminds you that the weighted companion cube will never threaten to stab you and, in fact, cannot speak. In the event that the Weighted Companion Cube does speak, the Enrichment Center urges you to disregard its advice. http://en.wikipedia.org/wiki/Portal_%28video_game%29 Written by Jamie Zawinski; 2011.
target: The symptoms most commonly produced by Enrichment Centre testing are superstition, perceiving inanimate objects as alive, and hallucinations. The Enrichment Centre reminds you that the weighted companion cube will never threaten to stab you and, in fact, cannot speak. In the event that the Weighted Companion Cube does speak, the Enrichment Centre urges you to disregard its advice. http://en.wikipedia.org/wiki/Portal_%28video_game%29 Written by Jamie Zawinski; 2011.

en: This does bad things with quasi-spherical objects. You have a tetrahedron with tesselated faces. The vertices on these faces have forces on them: one proportional to the distance from the surface of a sphere; and one proportional to the distance from the neighbors. They also have inertia. The resulting effect can range from a shape that does nothing, to a frenetic polygon storm. Somewhere in between there it usually manifests as a blob that jiggles in a kind of disturbing manner. Written by Keith Macleod; 2003.
target: This does bad things with quasi-spherical objects. You have a tetrahedron with tesselated faces. The vertices on these faces have forces on them: one proportional to the distance from the surface of a sphere; and one proportional to the distance from the neighbours. They also have inertia. The resulting effect can range from a shape that does nothing, to a frenetic polygon storm. Somewhere in between there it usually manifests as a blob that jiggles in a kind of disturbing manner. Written by Keith Macleod; 2003.

en: This draws Escher's "Impossible Cage", a 3d analog of a moebius strip, and rotates it in three dimensions. http://en.wikipedia.org/wiki/Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998.
target: This draws Escher's "Impossible Cage", a 3D analogue of a moebius strip, and rotates it in three dimensions. http://en.wikipedia.org/wiki/Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998.

en: This draws a box and a few line segments, and generates a radial blur outward from it. This creates flowing field effects. This is done by rendering the scene into a small texture, then repeatedly rendering increasingly-enlarged and increasingly-transparent versions of that texture onto the frame buffer. As such, it's quite GPU-intensive: if you don't have a very good graphics card, it will hurt your machine bad. Written by Jamie Zawinski; 2002.
target: This draws a box and a few line segments, and generates a radial blur outward from it. This creates flowing field effects. This is done by rendering the scene into a small texture, then repeatedly rendering increasingly-enlarged and increasingly-transparent versions of that texture onto the frame buffer. As such, it's quite GPU-intensive: if you don't have a very good graphics card, it will hurt your machine badly. Written by Jamie Zawinski; 2002.

en: This draws a pop-art-ish looking grid of pulsing colors. Written by Levi Burton; 2003.
target: This draws a pop-art-ish looking grid of pulsing colours. Written by Levi Burton; 2003.

en: This draws a visualization of several interesting parametric surfaces. http://mathworld.wolfram.com/DinisSurface.html http://en.wikipedia.org/wiki/Enneper_surface http://mathworld.wolfram.com/EnnepersMinimalSurface.html http://mathworld.wolfram.com/KuenSurface.html http://en.wikipedia.org/wiki/Moebius_strip http://mathworld.wolfram.com/Seashell.html http://mathworld.wolfram.com/SwallowtailCatastrophe.html http://mathworld.wolfram.com/BohemianDome.html http://en.wikipedia.org/wiki/Whitney_umbrella http://mathworld.wolfram.com/PlueckersConoid.html http://mathworld.wolfram.com/HennebergsMinimalSurface.html http://mathworld.wolfram.com/CatalansSurface.html http://mathworld.wolfram.com/CorkscrewSurface.html Written by Andrey Mirtchovski and Carsten Steger; 2003.
target: This draws a visualisation of several interesting parametric surfaces. http://mathworld.wolfram.com/DinisSurface.html http://en.wikipedia.org/wiki/Enneper_surface http://mathworld.wolfram.com/EnnepersMinimalSurface.html http://mathworld.wolfram.com/KuenSurface.html http://en.wikipedia.org/wiki/Moebius_strip http://mathworld.wolfram.com/Seashell.html http://mathworld.wolfram.com/SwallowtailCatastrophe.html http://mathworld.wolfram.com/BohemianDome.html http://en.wikipedia.org/wiki/Whitney_umbrella http://mathworld.wolfram.com/PlueckersConoid.html http://mathworld.wolfram.com/HennebergsMinimalSurface.html http://mathworld.wolfram.com/CatalansSurface.html http://mathworld.wolfram.com/CorkscrewSurface.html Written by Andrey Mirtchovski and Carsten Steger; 2003.

en: This draws iterations to strange attractors: it's a colorful, unpredictably-animating swarm of dots that swoops and twists around. http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by Massimino Pascal; 1997.
target: This draws iterations to strange attractors: it's a colourful, unpredictably-animating swarm of dots that swoops and twists around. http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by Massimino Pascal; 1997.

en: This draws rippling interference patterns like splashing water, overlayed on the desktop or an image. Written by Tom Hammersley; 1999.
target: This draws rippling interference patterns like splashing water, overlaid on the desktop or an image. Written by Tom Hammersley; 1999.

en: This draws set of animating, transparent, amoeba-like blobs. The blobs change shape as they wander around the screen, and they are translucent, so you can see the lower blobs through the higher ones, and when one passes over another, their colors merge. I got the idea for this from a mouse pad I had once, which achieved the same kind of effect in real life by having several layers of plastic with colored oil between them. Written by Jamie Zawinski; 1997.
target: This draws set of animating, transparent, amoeba-like blobs. The blobs change shape as they wander around the screen, and they are translucent, so you can see the lower blobs through the higher ones, and when one passes over another, their colours merge. I got the idea for this from a mouse pad I had once, which achieved the same kind of effect in real life by having several layers of plastic with coloured oil between them. Written by Jamie Zawinski; 1997.

en: This draws the recursive Hilbert space-filling curve, in both 2D and 3D variants. It incrementally animates the growth and recursion to the maximum depth, then unwinds it back. The Hilbert path is a single contiguous line that can fill a volume without crossing itself. As a data structure, Hilbert paths are useful because ordering along the curve preserves locality: points that close together along the curve are also close together in space. The converse is often, but not always, true. The coloration reflects this. http://en.wikipedia.org/wiki/Hilbert_curve Written by Jamie Zawinski; 2011.
target: This draws the recursive Hilbert space-filling curve, in both 2D and 3D variants. It incrementally animates the growth and recursion to the maximum depth, then unwinds it back. The Hilbert path is a single contiguous line that can fill a volume without crossing itself. As a data structure, Hilbert paths are useful because ordering along the curve preserves locality: points that close together along the curve are also close together in space. The converse is often, but not always, true. The colouration reflects this. http://en.wikipedia.org/wiki/Hilbert_curve Written by Jamie Zawinski; 2011.

en: This generates a languidly-scrolling vertical field of sinusoidal colors. Written by Jamie Zawinski; 2007.
target: This generates a languidly-scrolling vertical field of sinusoidal colours. Written by Jamie Zawinski; 2007.

en: This generates a sequence of undulating, throbbing, star-like patterns which pulsate, rotate, and turn inside out. Another display mode uses these shapes to lay down a field of colors, which are then cycled. The motion is very organic. Written by Jamie Zawinski; 1997.
target: This generates a sequence of undulating, throbbing, star-like patterns which pulsate, rotate, and turn inside out. Another display mode uses these shapes to lay down a field of colours, which are then cycled. The motion is very organic. Written by Jamie Zawinski; 1997.

en: This generates random cloud-like patterns. The idea is to take four points on the edge of the image, and assign each a random "elevation". Then find the point between them, and give it a value which is the average of the other four, plus some small random offset. Coloration is done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; 1992.
target: This generates random cloud-like patterns. The idea is to take four points on the edge of the image, and assign each a random "elevation". Then find the point between them, and give it a value which is the average of the other four, plus some small random offset. Colouration is done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; 1992.

en: This generates random mazes (with three different maze-generation algorithms), and then solves them. Backtracking and look-ahead paths are displayed in different colors. http://en.wikipedia.org/wiki/Maze_generation_algorithm Written by Martin Weiss, Dave Lemke, Jim Randell, Jamie Zawinski, Johannes Keukelaar, and Zack Weinberg; 1985.
target: This generates random mazes (with three different maze-generation algorithms), and then solves them. Backtracking and look-ahead paths are displayed in different colours. http://en.wikipedia.org/wiki/Maze_generation_algorithm Written by Martin Weiss, Dave Lemke, Jim Randell, Jamie Zawinski, Johannes Keukelaar, and Zack Weinberg; 1985.

en: This screen saver was removed from the XScreenSaver distribution as of version 4.22. A cellular automaton that is really a two-dimensional Turing machine: as the heads ("ants") walk along the screen, they change pixel values in their path. Then, as they pass over changed pixels, their behavior is influenced. http://en.wikipedia.org/wiki/Langton%27s_ant http://en.wikipedia.org/wiki/Turing_machine Written by David Bagley; 1997.
target: This screen saver was removed from the XScreenSaver distribution as of version 4.22. A cellular automaton that is really a two-dimensional Turing machine: as the heads ("ants") walk along the screen, they change pixel values in their path. Then, as they pass over changed pixels, their behaviour is influenced. http://en.wikipedia.org/wiki/Langton%27s_ant http://en.wikipedia.org/wiki/Turing_machine Written by David Bagley; 1997.

en: This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws a line segment moving along a complex spiraling curve. Written by Tom Lawrence; 1997.
target: This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws a line segment moving along a complex spiralling curve. Written by Tom Lawrence; 1997.

en: This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws a system of self-organizing lines. It starts out as random squiggles, but after a few iterations, order begins to appear. Written by Martin Pool; 1999.
target: This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws a system of self-organising lines. It starts out as random squiggles, but after a few iterations, order begins to appear. Written by Martin Pool; 1999.

en: This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws a working analog clock composed of floating, throbbing bubbles. Written by Bernd Paysan; 1999.
target: This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws a working analogue clock composed of floating, throbbing bubbles. Written by Bernd Paysan; 1999.

en: This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws multicolored worms that crawl around the screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik Theiling; 1991.
target: This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws multicoloured worms that crawl around the screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik Theiling; 1991.

en: This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws shaded spheres in multiple colors. Written by Tom Duff and Jamie Zawinski; 1982, 1997.
target: This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws shaded spheres in multiple colours. Written by Tom Duff and Jamie Zawinski; 1982, 1997.

en: This screen saver was removed from the XScreenSaver distribution as of version 5.08. It was merged with the "Munch" screen saver. Munching errors! This is a creatively broken misimplementation of the classic munching squares graphics hack. See the "Munch" screen saver for the original. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Steven Hazel; 2004.
target: This screen saver was removed from the XScreenSaver distribution as of version 5.08. It was merged with the "Munch" screen saver. Munching errors! This is a creatively broken mis-implementation of the classic munching squares graphics hack. See the "Munch" screen saver for the original. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Steven Hazel; 2004.

en: This screen saver was removed from the XScreenSaver distribution as of version 5.08. This draws a waving colored flag, that undulates its way around the screen. The flag can contain arbitrary text and images. By default, it displays either the current system name and OS type, or a picture of "Bob". Written by Charles Vidal and Jamie Zawinski; 1997.
target: This screen saver was removed from the XScreenSaver distribution as of version 5.08. This draws a waving coloured flag, that undulates its way around the screen. The flag can contain arbitrary text and images. By default, it displays either the current system name and OS type, or a picture of "Bob". Written by Charles Vidal and Jamie Zawinski; 1997.

en: This screen saver was removed from the XScreenSaver distribution as of version 5.10. It has been replaced by the more general "Polytopes" screen saver, which can display this object as well as others. The Polytopes "120-cell" object corresponds to this one. Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D projection of the sequence of 3D objects which are the projections of the 4D analog to the dodecahedron. Technically, it is a "120 cell polytope". http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane; 2000.
target: This screen saver was removed from the XScreenSaver distribution as of version 5.10. It has been replaced by the more general "Polytopes" screen saver, which can display this object as well as others. The Polytopes "120-cell" object corresponds to this one. Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D projection of the sequence of 3D objects which are the projections of the 4D analogue to the dodecahedron. Technically, it is a "120 cell polytope". http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane; 2000.

en: This screen saver was removed from the XScreenSaver distribution as of version 5.10. It has been replaced by the more general "Polytopes" screen saver, which can display this object as well as others. This displays 2D projections of the sequence of 3D objects which are the projections of the 4D analog to the cube: as a square is composed of four lines, each touching two others; and a cube is composed of six squares, each touching four others; a hypercube is composed of eight cubes, each touching six others. To make it easier to visualize the rotation, it uses a different color for the edges of each face. Don't think about it too long, or your brain will melt. http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.
target: This screen saver was removed from the XScreenSaver distribution as of version 5.10. It has been replaced by the more general "Polytopes" screen saver, which can display this object as well as others. This displays 2D projections of the sequence of 3D objects which are the projections of the 4D analogue to the cube: as a square is composed of four lines, each touching two others; and a cube is composed of six squares, each touching four others; a hypercube is composed of eight cubes, each touching six others. To make it easier to visualise the rotation, it uses a different colour for the edges of each face. Don't think about it too long, or your brain will melt. http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.

en: This simulates colonies of mold growing in a petri dish. Growing colored circles overlap and leave spiral interference in their wake. Written by Dan Bornstein; 1999.
target: This simulates colonies of mold growing in a petri dish. Growing coloured circles overlap and leave spiral interference in their wake. Written by Dan Bornstein; 1999.

en: This simulates the 1971 Pong home video game, as well as various artifacts from displaying it on a color TV set. In clock mode, the score keeps track of the current time. http://en.wikipedia.org/wiki/Pong Written by Jeremy English and Trevor Blackwell; 2003.
target: This simulates the 1971 Pong home video game, as well as various artefacts from displaying it on a colour TV set. In clock mode, the score keeps track of the current time. http://en.wikipedia.org/wiki/Pong Written by Jeremy English and Trevor Blackwell; 2003.

en: This takes an image and makes it melt. You've no doubt seen this effect before, but no screensaver would really be complete without it. It works best if there's something colorful visible. Warning, if the effect continues after the screen saver is off, seek medical attention. Written by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993.
target: This takes an image and makes it melt. You've no doubt seen this effect before, but no screensaver would really be complete without it. It works best if there's something colourful visible. Warning, if the effect continues after the screen saver is off, seek medical attention. Written by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993.

en: This throws some random bits on the screen, then sucks them through a jet engine and spews them out the other side. To avoid turning the image completely to mush, every now and then it will it interject some splashes of color into the scene, or go into a spin cycle, or stretch the image like taffy. Written by Scott Draves and Jamie Zawinski; 1997.
target: This throws some random bits on the screen, then sucks them through a jet engine and spews them out the other side. To avoid turning the image completely to mush, every now and then it will it interject some splashes of colour into the scene, or go into a spin cycle, or stretch the image like taffy. Written by Scott Draves and Jamie Zawinski; 1997.

en: TrueColor
target: TrueColour

en: Two random colors
target: Two random colours

en: Use flat coloring
target: Use flat colouring

en: Vertex-vertex behavior
target: Vertex-vertex behaviour

en: Vomitous coloration
target: Vomitous colouration

en: When idle or locked, choose a random display mode from among the checked items in the list below.
target: When idle or locked, choose a random display mode from among the ticked items in the list below.

en: When idle or locked, choose a random display mode from among the checked items in the list below.  Run that same mode on each monitor.
target: When idle or locked, choose a random display mode from among the ticked items in the list below.  Run that same mode on each monitor.

en: Whether the monitor should be powered off immediately in "Blank Screen Only" mode, regardless of the above power-management timeouts.
target: Whether the monitor should be powered off immediately in "Blank Screen Only" mode, regardless of the above power-management time-outs.

en: Whether to install a private colormap when running in 8-bit mode on the default Visual.
target: Whether to install a private colourmap when running in 8-bit mode on the default Visual.

en: XAnalogTV
target: XAnalogueTV

en: XAnalogTV shows a detailed simulation of an old TV set showing various test patterns, with various picture artifacts like snow, bloom, distortion, ghosting, and hash noise. It also simulates the TV warming up. It will cycle through 12 channels, some with images you give it, and some with color bars or nothing but static. Written by Trevor Blackwell; 2003.
target: XAnalogueTV shows a detailed simulation of an old TV set showing various test patterns, with various picture artefacts like snow, bloom, distortion, ghosting, and hash noise. It also simulates the TV warming up. It will cycle through 12 channels, some with images you give it, and some with colour bars or nothing but static. Written by Trevor Blackwell; 2003.

en: dialog1
target: dialogue1
